tag:blogger.com,1999:blog-7283584335635780428.post1768653950370774000..comments2023-04-27T04:35:04.968-04:00Comments on Teaching Transforms: EDUC 504: Makin' it real (Reflections on July 30 Class)Emily Van Arkhttp://www.blogger.com/profile/10593903103254340877noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7283584335635780428.post-46746361569199372562010-08-02T15:19:46.201-04:002010-08-02T15:19:46.201-04:00Jeff, the World of Warcraft question is really int...Jeff, the World of Warcraft question is really interesting. I've never played but several family members and friends have been obsessed by various online role-playing games over the years. I keep coming back to Stephanie's cartoon about the "quest for an acceptable paper" -- I think the agency, teamwork, social interactions, and sense of accomplishment from achieving a given quest are probably important, but I also wonder how much of the power the fantasy aspect -- being able to to project yourself as someone else, someone who isn't an awkward adolescent or otherwise subject to the limitations of mortal, complicated life.Emily Van Arkhttps://www.blogger.com/profile/10593903103254340877noreply@blogger.comtag:blogger.com,1999:blog-7283584335635780428.post-3459923860899106062010-08-02T13:31:01.066-04:002010-08-02T13:31:01.066-04:00Emily, thanks for collecting/summarizing all of th...Emily, thanks for collecting/summarizing all of this so nicely. One of the takeaways for me from a recent <a href="http://www.learncentral.org/node/53213" rel="nofollow">webcast</a> James Gee did pertained to a variation on your concluding observation. He was asked about video gaming and the fact that some HS (and even college) students get totally lost in world of warcraft (or another game) and crash and burn with their studies. Along with talking about addiction he also suggested that we might consider seriously the question of what it is about school/life that makes world of warcraft so compelling for some kids. My purpose is not to lambaste schools (nor was his), but Gee piqued my curiosity by talking about some of the experiential aspects of gaming--offering people a sense of agency and an opportunity to work with others in a satisfying way--that may not be present in the lives of our students. <br />In any event, you frame a rich observation...my inclination is that it's probably some of each, but as teachers we must take the initiative regarding classroom environment, an observation with which I'd guess you concur.Jeff Stanzlerhttps://www.blogger.com/profile/00030031067053031585noreply@blogger.comtag:blogger.com,1999:blog-7283584335635780428.post-51550001630606998772010-07-30T23:36:13.549-04:002010-07-30T23:36:13.549-04:00I loved the last half-hour, too. When I picked up ...I loved the last half-hour, too. When I picked up my mom after class, I asked her opinion on our texting topic. In David's case, was he more important, because he was on a face-to-face date, or was it the person his date was texting? She said, "That's easy. Which was he looking at?" Ah, Mom, you wise woman.Kristinhttps://www.blogger.com/profile/16662491469737183823noreply@blogger.com